Tuesday, 4 February 2014

Multimedia Proposal – Connor Sweeney/Rhys Bennett

Multimedia Project Proposal – Connor Sweeney/Rhys Bennett

For our chosen topic we have decided to demonstrate the use of the Unreal Game Engine in current video game technology and discuss how it has evolved over the years from a simple design to the current standard in modern gaming engines. For example on the Playstation and Xbox consoles with games such as Devil May Cry, Unreal Tournament, Bioshock, Splinter Cell etc. We are going to demonstrate the engine with gameplay of different games that use the engine and discuss why it is one of the most used for game engines in this day and age. The reason we have chosen this is because gaming has become a regular practice for general recreational activity as well as it being one of the biggest things in multimedia today. We are going to demonstrate the technology by testing games that have been used by this particular engine with a Playstation 3 or and Xbox 360. By testing it ourselves it will give us an accurate idea of what the technology is like and why people use it. The reason we are going to use either of these tools is because they are some of the leading consoles that are being used within this type of media today. People of all ages find them quite engaging and easy to use for single or multiplayer depending on the type of game being played. A Pc may also be considered as it is also another platform that uses the unreal engine although a lot of people find it difficult to use in terms of its user interface, but that just falls to individual opinion. Now here is a little information on this particular piece of multimedia to give you a flavour about what the presentation and report will be like. 

The Unreal Game Engine debuted in 1998 and has gone through 4 different versions since that first release. While primarily used in the beginning for first person shooter games like Unreal Tournament and Killing Floor it moved on and was utilised in 3rd person games and others besides this. It was used for skateboarding games, adventure games and sports games primarily and still is to this day. This engine is also regularly used for modding video games and helping to create newer fan made video games to be shared on the internet. Also many universities have a license which allows gaming students the opportunity to learn using the technology and allow these people to create and explore using this engine. The engine also has many uses besides video games. For example the FBI have licensed it so it can be used in simulation training at bases training new FBI agents so it can give them more of an idea about real world situations. Also its been used on television shows like the kids T.V show Lazytown as a backdrop to the whole show so they didn’t have to use sets and spend extra money.


Overall this is a vital game engine which continues to adapt and change the environment of the gaming landscape. We intend to show this off to you and allow you to see why its such a vital piece of multimedia in todays modern gaming society.